Monday, February 19, 2007

"Game" Theory - What Do Game Theory and Improv Theater Have in Common?

“Game” Theory

This article was inspired by Paddy Napier’s book „Improvise: scene from the interior out“ inch which he pulls comparings between Physics and Improvisation. It made me believe – Iodine cognize a small spot about game theory (I majored inch it) and it have got the word “game” in it, so opportunities are it’ll have something in common with improvising, which is really nil else but playing games. And, not so surprisingly, there are some rather powerful parallels:

• To do everybody expression good, you have got got to have cooperation. You have got probably heard of the prisoner’s dilemma. It is about two suspects, who are separated and each asked to confess. If one squeals and the other denies, the first acquires off easy, the other acquires 10 years. Being a fink pays off. If both confess they each acquire 5 years. If both deny just 1. So, obviously the best solution is for both to deny. But if this expected, they will pervert and confess. Actually, it is always better to confess! So if there are no other agency of cooperation then both volition confess and acquire 5 years, which is far from the best result where both acquire 1 year. This debunks effectively the impression that individual selfishness maximizes common welfare!

The challenge here compares well with “going for the funny” (i.e. selfish behavior) in an improvised scene. If you make you’ll acquire a laugh, sure. But if you both start going for the gags you will look very silly. So, defy that impulse and always play from the top of your intelligence. It's worth the effort.

• One of the most of import things in improvisation is to be completely aware of everything going on in the scene. To be affected by it and not “script ahead” inch your head just to stop up saying that stupid staccato line that you thought would be so funny. In Game Theory too, this is an of import rule. A strategy must be a best reply to the other players move. You must see explicitly the reaction of the other players when you do your decision. Take the “winners curse” for example. You desire to get a company that is deserving somewhere between 0 and 100 dollars. Once you get the company it will be deserving 1.5x that amount because of your better management. But here’s the catch: only the marketer cognizes what the existent worth is. So, what make you offer him? Take a 2nd to believe about your answer. Did you state 50 dollars? Because that is the expected value of the firm? You’re inch good company. But you were wrong. The right reply is 0. Why 0? Well, let’s state you offered $50 and the other party accepts. They will have got only accepted your offering if the existent value is between 0 and 50 dollars, right? That agency an expected value of $25. For you that is deserving 1.5 times as much, or $37.5. The trade doesn’t sound so good anymore? The same uses for every other amount offered. What you had to make to happen this solution was simple enough: Put yourself in the other guy’s place and believe about your best reply to what she might do. Sound familiar?

• According to subgame perfectness you are not allowed to do incredible menaces like “If you come in my marketplace I will struggle even though it bes me a batch of money”, if this is not in your best involvement once the event occurs. The manner around this issue is to put in “sunk cost”. E.g. fiscal constructs, advertising, or your repute that make it clear it will be you dearly if you do not dwell up to your word. I.e. do it so expensive to bail that the menace once again goes credible. In improvisation too you cannot bail bond on your offers. If you stuttered at the top of the scene, maintain on stuttering. It's your contract with the audience. Yet, it is sometimes alluring to make so. Or, often you allow travel of it out of apparent carelessness. So, put highly at the top of the scene so it goes impossible to travel back.

• Trembling manus perfectness – Means you must have got an reply even to the most irrational moves. What if you happen yourself in a world that cannot be (an “unreached information set”)? E.g. your rival do an incredibly stupid mistake. And sells PCs direct to consumer, no intermediaries. Although you cognize so well how of import service is to your customers. What if this happens? How make you react? Basically, game theory states you have got got to have an reply for these states of affairs too. The analogue to Improv? It's almost too obvious isn't it: you always have got got to have an answer. Nothing should throw you off balance. There's a Equus caballus in your kitchen? Right where you're baking that cake? Fine, work with that. Pet the horse, drive it over to the sink, milk it. Bash whatever come ups naturally to your character. React sincerely to it and you will be rewarded with interesting scenes. This 1 touchings the very bosom of improvisation as well as so many other concern or private challenges: Take everything as a gift and be adequate of a individual to accept it. Then add to it. Yes And!

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